The second of the two options that open up after the completion of Yew and Minoc/Cove is Valoria. It appears that the isle of fighters has received some of the ardor once reserved for the isle of spirit, Skara Brae. The main isle has been laid waste by a volcano sprouting up in its center. The knights in courage stayed and built their homes in the volcano's maw, the caldera that still seethes with molten rock.

Later days in the shadow of the columns have seen the coming of evils to the blasted isle. Demons have the once proud knights under siege while the cowardice left in the wake of the broken shrine eats away at the knights.

Before being allowed inside their keep the knights send you on a quest to the dungeon of Destard and there are a few changes after your return. Regardless of that the isle is replete with items to be recovered and hostile forces abound.

Valoria
{
  caldera
  {
    south gate
    {
      Lambert (demands a red dragons head to prove you are the avatar before he will allow you in Valoria; brother of Reynald; will join to fight demons after seeing brother's ghost, takes demon 3)
      (2) armr:shield  
      armr:kite shield

    }
    Leader Room
    {
      Eris (calls forth the Dagger of Valor, killed by the demon he gives it too)
      Geoffrey (if spared in Desard and after the shrine healed)
      [box] (50) coin
      potn:flask
      map:Buccanneer's Den
      map:Trinsic

    }
    Artos' abode
    {
      Artos (will join to fight demons after being enraged by the avatar, takes demon 2)
      mscl:Mana Breath
      book:nnn Lord British the Biography
      book:nnn Ocean Travel without a Boat
      potn:red

      bed
      map of valoria
    }
    healer
    {
      Liselle (healer; husband of Meranthon)
      Meranthon (dying; lost the tome of Demonology)
      bed
      (3) tool:clean bandages
      potn:white
      potn:red

    }
    trainer (the weapons on the weapon rack and the ten arrows on the box are stuck)
    {
      trainer
      book:nnn How to keep people from stealing from your shop
      potn:purple
      potn:blue
      potn:white
      potn:orange

      (2) potn:yellow
      weap:misl:longbow

      (4) weap:ammo:arrow
      (5) reag:ash
    }
  }
  [81°1'N,54°36'W shipwreck] (157) coin; [chest] weap:misl:war bow of blood; giant crab (these appear here after returning from Destard)
  [76°45'S,60°13'W] Yastar's hut
  {
    Yastar (before cleansing the shrine and only ftaer bringing him all the items on the bone helm scroll, he releases the block on the transporter to the armour making room)
    scrl:nnn bone helm
    alchemy lab
    binding circle

    potn:white
    potn:green

    (4) potn:flask
    book:nnn invisibility potion
    book:nnn invulnerability potion
    book:nnn Ocean Travel without a Boat
    book:nnn Mana Recovery
    book:nnn Apothecary's Desk Reference
    book:nnn handy guidebook to potions

    [northeast of hut under plant] teleporter (to armour making room [63°41'N,102°54'W] only works after delivering items to Yastar)
    armor making room
    {
      (Ignite torch in enrtyway to reveal exit teleporter to the south)
      (3) skull (the skulls from the ritual areas on Valoria are useless, droping just about anything on the pentacle starts the process of making the armr:bone:helm and the three skulls that were in the room are used up)
      teleporter (to just north of Yastar's hut)
    }
  }
  map
  {
    interest
    {
      01 moongate
      02 shrine
      03 potn:orange
      04 potn:orange
      05 [under the overhang] Reynald (dying knight, gives qust:heirloom shield to give to brother)
      06 (300) coin
      07 potn:purple
      08 [behind tree] reag:pearl
      09 armr:kite shield
      10 first ritual area, reag:mandrake; reag:ash; skull; [off north shore] potn:red
      11 potn:serpentwyne
      12 (2) reag:ash
      13 pit trap (fall in on east or north side safe)
      {
        bag
        {
          (20) coin
          (2) reag:silk
          potn:white
        }
        reag:garlic
        reag:ash
      }
      14 (2) reag:ash
      15 (3) reag:pearl
      16 weap:misl:longbow; weap:ammo:arrow
      17 target (hit with arrow to extend log bridge)
      18 cave
      {
       
zombie
        earth golem
        (2) reag:pearl
        reag:ash
        (2) reag:genseng
        reag:garlic
        (2) reag:mandrake
        (3) reag:silk
        (50) coin
        book:nnn Story of the Demon Triumvirate
      }
      19 reag:mandrake
      20 (2) reag:garlic; [in chest] (4) potn:serpentwyne
      21 reag:moss
      22 (3) reag:ash
      23 2nd ritual area, (2) potn:yellow; skull; [nearby to west] (3) reag:ash
      24 [near body] book:Jordan’s Journal (son of Flann in Britain); (2) reag:ash ; key:gold key (???)
      25 front gate (use topaz in the eye of the statue to open)
      26 reag:garlic
      27 reag:garlic
      28 3rd ritual area; (2) reag:ash; potn:black; skull
      29 (2) reag:moss; armrleather:chest; armr:leather:leggings; potn:purple
      30 potn:black
      31 potn:white
      32 reag:moss
      33 potn:red
      34 potn:serpentwyne
      35 potn:yellow
      36 binding circle
      37 potn:white
      38 potn:orange
      39 potn:orange
      40 reag:pearl
      41 reag:pearl
      42 reag:pearl
      43 potn:yellow
      44 potn:yellow
      45 (3) reag:pearl
      46 potn:blue
    }
    hostile
    {
      01 (2) zombie
      02 zombie
      03 zombie
      04 zombie
      05 skeleton
      06 skeleton
      07 creeper plant
      08 (2) creeper plant
      09 (3) zombie
      10 hellhound
      11 (2) zombie
      12 zombie
      13 skeleton
      14 zombie
      15 (2) zombie
      16 skeleton
      17 skeleton
      18 (2) zombie
      19 (2) zombie
      20 demon 1 (after death, reveals qust:Dagger of Valor)
      21 demon 2
      22 demon 3
    }
  }
}